Daniel Loewus-Deitch

Daniel's Headshot
Daniel Loewus-Deitch
Highly Experienced User Experience Director and Individual Contributor
Skills & Expertise
User Experience Leadership
– UX Program Development – UX Evangelism – UX Mentorship – Organizational Design Thinking – Design System Construction – Design Studios – Usability Training – Lean UX – Lean Software Development – Agile Methodology – Team/Department Management
User-Centered Design
– End-to-End Customer Experiences – Out-of-Box Experience – Emotional Design – Digital Wellness – Gamification – Responsive Design – Content-Focused Web Interfaces – Complex Web Applications – Microinteractions – Mobile Interactions – Rapid Prototyping – Wireframes – Interactive Prototypes – Information Architecture – Sitemaps – Design System Construction
User Research
– Requirements Gathering – Contextual Inquiry – Ethnographic Field Studies – Qualitative Interviews – Participatory Design – Content Analysis – Artifact Analysis – Card Sorting – Affinity Diagrams – Personas – Journey Maps – Moderated Usability Testing – Unmoderated Usability Testing – Heuristic Evaluation (Expert Review) – Clickstream Analysis – A/B Testing – ROI Analysis – Surveys – Continuous Improvement Program – Tracking Feedback & Customer Support
UX Software Tools
– Axure – Sketch – Figma – Invision – Justinmind – UXPin – Balsamiq – Omnigraffle – Adobe Illustrator – Adobe Photoshop – Adobe InDesign – Airtable – Loop11 (Remote usability testing tool) – Optimal Workshop (User research tool) – Looback (Usability testing recording) – Dedoose – Atlas.ti – NVivo – MAXQDA – Leximancer – SPSS – Google Analytics – HotJar – Notable – Jira – Rally (aka Agile Central)

I have 20 years of experience in User Experience and an academic background in Media Psychology and Human-Computer Interaction. I also have extensive training from Experience Dynamics, a well-respected user research, design, and consulting firm located in Portland, OR. I am capable of delivering any sort of user-centered design deliverable, including richly interactive web and mobile app prototypes, wireframe sketches, user research reports, usability testing, personas, and journey maps. In addition, I am familiar enough with the latest web/mobile development technologies to effectively communicate, negotiate, and collaborate on design implementation with software engineers. I have a strong interest in digital wellness, emotional design, meaningful social interaction, and integrated media technologies, as well as new media politics and technology-enabled civil engagement.

Specialties: Contextual inquiry, behavioral field studies, Constructing personas and user scenarios, Product requirements gathering and prioritization, Interactive prototyping Wireframing, Design studios, UI design specifications, Full-scale usability testing, Usability reviews (heuristic & competitive evaluations), and User-centered design training workshops

  • Contextual inquiry and behavioral field studies
  • Constructing personas and user scenarios
  • Product requirements gathering and prioritization
  • Rich, interactive prototyping and wireframing
  • Design studios
  • UI design specifications
  • Full-scale usability testing
  • Usability reviews (heuristic & competitive evaluations)
  • User-centered design training workshops
Director, User Experience
Unum2019 – Present

As a senior leader within the Digital Experience Transformation group at Unum, I am heading up the UX research and design strategy for our comprehensive Human Capital Management (HCM) platform, as well as supporting our Employee Claims and Leave Management experience.

I am also helping my Digital Experience team build mature, consistent user-centered design processes, methodologies, and assets, including a customized software tool set, a longitudinal user research insights knowledge base, design systems, prototyping widget libraries, and various reusable templates.

Independent Principal User Research Consultant
Smile UX2018 – Present
Lead UX, Director
Experience Dynamics2017 – 2018

Experience Dynamics is an award-winning User Experience consulting firm that uses real-world research to help Fortune 500 clients engage, improve and innovate UI designs for digital experiences. We help marketers, product managers and technologists achieve higher levels of user engagement, efficiency and conversion.


  • Leading UI design, usability testing, and contextual field studies for various clients across multiple industries
  • Conducting UX certification and other training workshops
Co-Founder & Chief Experience Officer (CXO)
Presence PBC2017 – 2018

Presence PBC was a digital wellness startup whose mission was to make the UX of the World Wide Web and social media more efficient, intentional, and health-centric. We aspired to build a paradigm-shifting info gathering tool that empowers users to take control of their own digital experience, thus requiring a massive upgrade to the fundamentally outdated UX that has been available to all of us since the first web browser emerged almost 3 decades ago. Rather than browse and consume endless feeds of irrelevant content, manually scanning for what you care about most, Presence would offer the opportunity to privately and securely engage with info on your terms by proactively curating just-in-time content and automating routine tasks. In other words, a web that works for you, providing only what you need, when you need it. To achieve this, Presence would strategically leverage an encrypted, decentralized Personal AI engine, powered by constant analysis of real-time conversation and activity. We called it “big data of one.”

As a Co-Founder, I recruited a dynamic team of 10+ volunteers to help develop the product concept, marketing, brand, and investor pitch, culminating in media appearances and a presentation at one of the largest blockchain conferences in the world.

As CXO, my primary role was to champion empathy and contextual awareness in design, as well as lead the construction of a cohesive, best-in-class User Experience for Presence’s users and partners. It was critical to our mission at Presence that we elevate the field of UX by incorporating Digital Wellness as a third pillar, alongside Usability and Desirability. This means that everything we built into our products and services needed to be centrally focused on maximizing utility, efficiency, purpose, meaningful social engagement, and a sense of calm, satisfying delight. Meanwhile, it must minimize overwhelm, distraction, and harmfully addicting interactions that lead to digital domination over one’s life.

Director of User Experience
Toast2016 – 2017

Toast is an all-in-one point of sale and restaurant management system. Built specifically for restaurants on an affordable cloud-based platform, Toast offers advanced functionality including tableside ordering, quick menu modifications, real-time enterprise reporting, online ordering, and labor management on an easy-to-use interface. Toast’s full-featured POS platform is used nationwide by restaurants, cafes, nightclubs, and enterprise franchises.


  • Oversaw Toast’s User Experience department, including UX Architects, Product Designers, Researchers, and Visual Designers.
  • Built a team from the ground up, quadrupling its size by recruiting and developing UI interactive design, user research, and visual design talent.
  • Created roadmap for end-to-end user experience across the entire Toast suite of products, including activation, onboarding, and the entire user journey.
  • Strategically built a comprehensive, mature usability program, implementing a user-centered design process that integrates user research and validation activities into all product management and development projects.
  • Tactically provided expertise and recommendations, based on continuously collected user data and feedback, in the form of personas, wireframes, interactive prototypes, and various user research summary reports.
  • Designed specialized tools, deliverables, metrics, and usability training programs.
  • Organized and led multiple hackathon project teams, envisioning a revamped, streamlined ordering screen for servers and overhauling the information architecture of the customer-facing backend administrative configuration for Toast’s POS system.
User Experience Manager
NantHealth (Formerly NaviNet)2011 – 2016

* NaviNet was acquired by NantHealth at the beginning of 2016. I came over to NantHealth through this acquisition, retaining my same leadership role.


  • Oversaw NantHealth’s User Experience department, which includes a high-performing team of UX Architects, UX Designers, and Visual Designers.
  • Responsible for building a usability program that extended across the entire company.
  • Strategically designed and implemented a UCD process, integrating user research and validation activities into all product development projects, including customized delivery solutions. This included coming up with specialized tools, deliverables, metrics, and usability training programs.
  • Tactically provided expertise and recommendations, based on continuous user data, in the form of personas, wireframes, interactive prototypes, and various research summary reports.
Senior Usability Consultant
IBM2006 – 2011
  • Worked as a senior consultant inside IBM Interactive, an agency which provides customer experience optimization services to various Fortune 500 and public sector clients across multiple industries.
  • Graduated from IBM’s 12-month-long Leadership Excellence Program.
Usability Engineer
IBM2003 – 2006
  • Facilitated customer studies and authored GUI specs for mid-range and enterprise-level storage device management interfaces, while also successfully filing several patents.   – Participated in multi-site strategy sessions and workgroups to develop a unified style guide and set of widgets for all IBM storage interfaces.
  • Acted as the storage systems representative on the ID/UX Council to improve and standardize the iterative GUI design process across all of IBM.
  • Developed a web application that combines contextual collaboration and tracking tools with interactive prototypes and detailed specifications to produce a unified, richly interactive environment for managing usability deliverables.
User Experience Consultant
Experience Dynamics2002 – 2005
  • Provided usability consulting services such as training workshops, heuristic evaluations, full-scale usability testing, and field studies to a diverse set of clients, including Microsoft, Intel, Key Bank, Oregon Health & Sciences University, Whitepages.com, and Rentvillas.com.
  • Conducted a web navigation usability study of 100 websites to identify and determine best practices in navigation usability.
  • Co-wrote a published paper on the temporal aspects of tasks and authored product reviews for Newsfactor.com.
  • Still continue to collaborate on various workshops, papers, & research projects.
User Experience Co-Op
Qualcomm2001- 2003
  • Played a key role in a large-scale project to design and implement a web-based document management system for the company’s vast number of patent files.
  • Produced a business solution for organizing and standardizing all the department’s electronic documents, while also helping to design the UI and author the user manual.
  • Developed a web application for initiation and registration of new patent applications.
Medical Care Corporation
Usability/Business Consultant2002
  • Collaborated with UC Irvine and MCC’s web development team to produce a plan that would efficiently extend clinically-based screening tests to a broader online audience.
  • Conducted analyses of the overall market, target audience, competitors, while also identifying usability issues relating to the website and newsletter.
  • Designed, implemented, and analyzed online surveys, providing strategic recommendations based on the results.
University of California, Irvine
Human Factors Researcher2001 – 2002
  • Collaborated with a lead faculty member of the Interactive Collaborative Technologies (ICT) research group within the School of Information and Computer Science at UC Irvine.
  • Conducted field studies involving the use of mobile electronic devices by work crews tasked with setting up major public events.
M.S., Media Psychology
Fielding Graduate University2013 – 2017
  • Researched the impacts of various types of media on individuals, groups, and cultures.
  • Studied how to most effectively use media to inform, influence, educate, and mobilize people to help generate positive social change.
  • Focus on digital wellness in social media, Internet, and device usage.
M.S., Information & Computer Science, Human-Computer Interaction, Computer-Supported Cooperative Work
University of California, Irvine2001 – 2005
  • Part of the Interactive and Collaborative Technology group, concentrating on topics such as computer-mediated communication, the sociology of information, organizational impacts of technology, mobile computing, and effective ethnography techniques.
  • Took additional courses in business consulting and internet marketing.


  • Orange County Computer Human Interaction Special Interest Group (OCCHI)   – Intramural Basketball League (won championship)
B.S., Psychology, Memory Research, Philosophy
University of Washington1995 – 1998
  • Focus on cognitive science, human memory processes, and cooperative tasks.
  • Participated in extensive research involving memory and human information processing, assisting with experimental design, subject recruitment, trial facilitation, and analysis.


  • Dean’s List
  • Multiple honors societies
  • Alpha Sigma Phi fraternity
Interests & Passions
  • Emotional Intelligence & Design
  • Media
  • Health
  • Nutrition
  • Fitness
  • Kettlebells
  • Yoga
  • Basketball
  • Snowboarding
  • Independent Music
  • Alternative News Sources
  • Citizen Journalism
  • Politics and Public Policy
  • Alternative Input Devices (e.g. multi-touch)
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